Chris Poché - Architect
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Chris Poché - Architect


Your House is Telling Your Story

7/14/2020

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A building is more than a shelter from the elements and more than some Architect's sculptural expression. A building, at its best, is an experience. Like a great book, it reveals itself slowly and methodically, with twists and expectations, with comforts and challenges and surprises and little moments of delight. It has structure, theme and detail, all arranged in a way that you intuitively understand, even if you don't realize that you are fluent in its language. A thoughtfully made building -- whether it's church, a park, an office tower, a bus station, or a house -- communicates with you, informing your days and helping write, and tell, your story.
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Chapter 1 - A Stranger

​It all begins, as it should, with a gate, the sentry in the fence that separates the community inside from the 8 billion strangers, dividing the world into two parts -- in here and out there. Right up front, there are some numbers that announce the official, legal, one-of-a-kind designation of this little chunk of Earth so one can make sure one is in the right place. If so, a step through the gate changes everything. The sidewalk usually reacts first, breaking apart into colored stones. No longer subscribing to the hard grey municipal right angles, it twists in gentle curves that suggest that you slow the pace a bit. A little garden helps soften the transition. It's nature, but not natural. Yes, there are plants that grow naturally, but they're arranged in an unnatural way. In the wild, plants don't congregate by height or align themselves in rows. This isn't some wilderness, the garden insists, it's a Front Yard, where someone clearly exerts  control over everything, even the plants.  The garden even whispers some hints about what kind of place, exactly, one is getting into on this side of the fence. A box hedge could suggest a desire for order, where a loose collection of colorful flowers and stalks could reveal a little playfulness. A sand garden might signal that someone has a more spiritual sensibility. Or hopes to. But these are all just greetings, an open invitation. Almost anyone's allowed in the Front Yard. A kid chasing a ball, the meter reader, someone offering a pamphlet. But the invitation is limited. This is not a public park. Even if there is a bench next to that bird feeder, it's understood to be strictly decorative.  You've entered someone else's world and you're either going right back out, or you're venturing further in. There's no hanging around.

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Chapter 2 - The Man at the Door

​If someone continues through the Front Yard, the path will deposit them at a small set of steps at the edge of the Porch. The Porch is raised, if it's a good one, and not just to avoid a flood. A Porch, like a stage or a temple, elevates the occupants just a little bit above the plane of the ordinary. A guy who steps up here is brought to a new level - floor level. This means that, having risen to your level, he has business to conduct, in person, with you. So, the Porch greets him with shelter and shade, welcoming him with a single warm light and a mat set out to make sure he knows where to stand. But The Porch won't take care of him. It offers no heat or air conditioning, no protection from the wind. So he takes his place on the mat and faces the Front Door.

The Front Door is always the heaviest, widest and most decorative door in the whole place. And it's full of mixed messages. Half solid wood (stay out!), but half clear glass (look in here!). There's a friendly little decorative plaque (welcome!), but also a lock, a deadbolt, and a chain (I said stay out!). A scowling surveillance camera is perched above, while, below, a cheery door chime waits to be rung. It's a complicated situation because a complicated thing happens on The Porch - the sorting. Sure, the pizza guy will climb the porch because he does, indeed, have business with you. But it's not personal business. The Porch will let you and the pizza guy carry out your transaction in full view of the whole world and then send him on his way. Having remained outside, he is still, by definition, an outsider. But if he makes it past The Porch and through the skeptical Front Door, he'll be something else entirely.

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Chapter 3 - Purgatory

​Entering the Foyer, he becomes a new thing -- specific. No longer just the pizza guy, The Foyer dubs him That Pizza Guy. That Pizza Guy who came inside that time. Unlike all previous pizza guys, you'll remember him. You'd recognize him in the grocery, but you wouldn't talk to him. You don't even know him. And you won't get to know him here. The Foyer isn't a room where you get to know someone, it's a transition, a place between places, strictly for comings and goings. To spur you on, the car keys wait eagerly on the hooks, umbrellas and coats stand at the ready, and the mirror says you look fine, please continue. The whole room is applying pressure, telling you to keep moving. It's too small to hang around in. There isn't even a place to sit. And now That Pizza Guy is standing here and the room seems to be getting even smaller, insisting that you judge this person. Now. Forced so close together, in the nice light reflected by the mirror, you can really see That Pizza Guy's eyes. And there's no fence nor door nor threshold between the two of you. Suddenly he's a person and you are forced to form an opinion of him. Luckily, he's quick and just manages to flash a crooked smile and say one funny thing before his Foyer time expires. And in that awkward instant, as the Foyer demands, you make the call. This time, you gesture him further inside.

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Chapter 4 - Relationship Adjacent

​The Living Room insists on decorum. You quickly introduce yourself because you know full well that people in Living Rooms are always at least acquaintances and acquaintances always know each other's names. That Pizza Guy is now Charles. And in order to welcome Charles as an acquaintance, the Living Room begins to acquaint him. It shows him some photos, giving him a brief history of your life to date, letting him know a little something about your siblings and your parents and your love of the outdoors. It might be fibbing just a little to make a good impression. The art and furniture, though, tend to tell the truth about you, or at least how you see yourself. And since becoming acquainted takes time, the Living Room provides lots of comfortable places to sit. Even the table is low to the ground, encouraging you and Charles to have a seat. And so you do. But the Living Room won't let you get too personal. Not yet. Like a cautious parent, it creates a little distance. It re-directs you, focusing your attention away from each other and toward some big interesting thing at the periphery, a TV or a fireplace. Even the furniture pitches in, keeping you at right angles to one another, not quite face to face. The low table, the one that offered you a seat, is comfortable with you sharing a drink (it is, after all, called a Coffee Table), but it will make things awkward for a meal. So, you and Charles do as you're told, sharing a drink and a fire and some conversation, sitting comfortably upright, ninety degrees to one another, at a reasonable distance. And, thanks to the Living Room's array of conversation starters, you have discovered a shared interest in snow skiing and kitsch. But now Charles has to know where he stands. So he stands. This is a test. If he's to remain an acquaintance, he will be directed back to the foyer, which will return his keys and coat and send him on his way. But, if he's to become something more, it'll require heading, with your permission, deeper inside.

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Chapter 5 - Face to Face

Unlike the chaperoning Living Room, the Dining Room insists on intimacy, gathering your attention from the edges and focusing it all inward. There's a central spotlight over a central table in the dead center of the room. The chairs crowd around this focal point and plant you right across from each other, forcing you face to face at last. The windows have moved from the front yard to the side yard, offering a little more privacy. The table, long and high, is up for more than coffee. It suggests a meal, knowing that as food is shared, so is time and laughter. And stories. In the flattering candelabra light, gazes are held, and guards are dropped. Charles would never lean back in the Living Room chairs, but he leans back, fully relaxed, in the Dining Room chairs. The makers of chairs anticipate this and build dining chairs accordingly. Through the long ritual of the meal, the Dining Room has transformed Charles into Charlie, forever changing him from acquaintance to friend. But not a close friend. Not yet. He's not in your gang. Hell, your boss has been in the Dining Room and while it definitely made him friendlier, that's as far as that's ever going to go. No, if Charlie's going to become one of your close friends, he'll have to spend some time where close friends gather.

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Chapter 6 - Password, Please
The Kitchen is a clubhouse. Disdainful of formality, it yanks the table from between you and turns up the lights. The artwork here has left the hands of the artists and landed in the hands of the occupants, leaping from frames to hang at odd angles all over the fridge. Even the food has stopped putting on airs. Unconcerned with fancy plates, it lays about in pots and piles of ingredients, an unapologetic mess. This is where Charlie passes or fails the entrance into your inner circle, whose occupants gather here to judge him. No longer hosts and guests, you both behave in ways you would never consider in the Dining Room. You eat out of jars, stick your fingers into each other’s food, offer bites on outstretched forks and sips from bottles. In here, even your germs are pals. And at some point, Chibbles, which is what you call him now based on some new inside joke, hops up and sits right on the counter. It's like he's planting a flag. Who but one of your very closest friends would put his butt right on the counter where you prepare your food?! Yes, the initiation is complete and old Chibbie is in! He now has a lifetime invitation to all previously visited rooms. In fact, he can now bypass those rooms entirely and enter via the secret clubhouse door around back. He'll step right in and make himself at home. But! It isn't his home. There are deeper layers of the house, places he still isn't privy to.

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Chapter 7 - Not so Fast, Buddy
There are often doors between the Porch, the Foyer, the Dining Room, and the Kitchen. But there’s an entire corridor separating that world from the very heart of the house, a DMZ between the public and private realms. Nothing even happens in the Hallway. It's just a buffer, a long narrow gap of windowless, unfurnished space, often decorated with pictures of people who are no longer alive. In the Hallway, we're all just passing through. That's why it's shaped like a road or a tunnel. It's not there to link your public and private worlds, it's there to separate them. The longer, the better. Even Chibbie doesn't belong in the hallway unaccompanied. It's so intentionally awkward, the Hallway actually requires permission or, at least acknowledgement, upon entry.  “I’m just going to get my coat!” Mr Chibs might shout. Or, “I’ll be right back.” Or, if he's looking for someone, “Is Eileen back there?” No other room requires an excuse to enter. But the Hallway is the conduit into one of the most intimate places in the world. And The Chibblette isn't there yet. In fairness, almost no one is.

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Chapter 8 - A World for Two
In adulthood, many of your closest friends have never even seen your Bedroom. And you've never seen theirs. Tucked deep into the house, you don't just happen by the Bedroom on the way to some other room. It's hidden behind the last door, down at the dead end of the Hallway, a private destination with a maximum occupancy of two. There's closet space for two and a bed that's large enough for two. Even the windows have been carefully placed, and their sill heights adjusted, to allow room for exactly two dressers. If The Chibbster ever makes it in here, you'll call him something even worse, a secret name, something silly and embarrassing. "Sweetheart", maybe. Or even Charles. Because you can say anything in here. You can even scream. For all of its comforts, this room is a fortress. It isolates and protects you your love when you are most vulnerable – naked, asleep, crying, making love. There's a lock on the door. Thick curtains block out light and the fluffy bedclothes and extra pillows muffle sound. Your secrets are told here. Your fights happen here. Your marriage is broken here and repaired here. In this room, your indiscretions remain discreet. It’s so private that if your very best friend is in your bedroom, it’s likely they are helping you dress for something special or that someone has died. There is only one place more intimate.

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Chapter 9 - Ablution
​In the Bath, you're hidden from everyone, even your beloved Charles. Here, you are as far as you can be from the public world, protected by a labyrinth of rooms and walls and doors, alone with your biology. The window is high and small. It lets in light, but not view. The surfaces are hard and easy to clean because the Bath knows things are gonna get messy. Complex, hidden systems move water and air to whisk the unpleasantness away. The Bath locks the door, trains bright lights on you, and offers you mirrors so you can examine yourself with brutal, clinical scrutiny. Tucked behind one of the mirrors is a shallow cabinet where you can hide the medicines nobody knows you take. Not even your ego accompanies you here as you drop your illusions and become your unadorned self - noisy and hairy and plain. And only here, after being reduced to your most elemental form, can you begin the transition back into the world, exiting the warm water, preparing your hair and skin and teeth to go back through the layers, changing again from individual, to partner, to family, to friend, to acquaintance, to neighbor. Then, beyond the gate, to stranger. ​

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    Chris Poché

    Chris Poché is an Architect and Filmmaker based in New Orleans.

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